ReadMe for CCG Bristol AI.


Unzip or copy the unzipped files to the BRISTOL & NBRISTOL Track directories under NASCAR2. The *.lp files will overwrite the default files. If you are using Papyrus' original files, you can easily restore them by coping the files from your CD. Otherwise, please make backups of all *.lp files in your Bristol directories.

The files BRISTOL.CCG & NBRISTOL.CCG are copies of the bristol.txt & nbristol.txt files with alterations recommended for optimum affect with the BRIST05a lp files. To use this file, make a backup of your current BRISTOL.TXT & NBRISTOL.TXT files and then copy the BRISTOL.CCG file to BRISTOL.TXT in the BRISTOL directory and NBRISTOL.CCG to NBRISTOL.TXT in your NBRISTOL directory. If you have made any alterations to your BRISTOL.TXT or NBRISTOL.TXT file, remember to update the new file with your changes.

SPECIAL NOTE: The CCG files include the maximum recommended number of cars. If you haven't mastered the wheel spin starts in the pit, reset the number of cars in PIT, PIT2, and CARS to the Papyrus defaults.

The following changes were made:

PIT (2nd number) value - 14921684
GFLAG value - 15521684
SPDWY values - 97 115

These values change the AI's pit window. We have found that the human driver's tires far outlast the AI's pit window.

Please send all feedback, positive and negative.

The CCG AI team:
Michael E. Carver (mcarver@teleport.com)
Rob Camp (snowdog@whidbey.com)
Jon Guest (jon_guest@mercury.force9.co.uk)

Many thanks to our Beta Testers:
Andre
LC
Joe
The Hawg

We would like to extend a special thanks to:
Christopher D. Lund (Author of TLMetry)
Gerhard Lingenberg